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very neat little game.

one bug I encountered: if you go down to two dice (via removing all of your move dice without getting enough extra dice; a thing I realize is probably a bad idea but wanted to test out), the game does not let you play either dice,

I really enjoyed it! I would say it was too easy, probably because of the small movement of the enemies.

But other than that, I say it's a great game.

i like

pretty good game

i love it!!! it's sooo fun, with great amount of polish! reminds me so much of slay the spire, and i *love* that game : D great job vimlark!

cool Game

Great work

this is such a fun  game!

this is amazing, i could never have though of such an idea in that timeframe

Very neat presentation with great pixel art and a really good concept!

(4 edits)

This game is awesome.
Two small things:
- Teleport dice should not have 1s.
- There should be a keyboard shortcut for picking a die. Maybe one for skipping turns too.

Some extra ideas:
- Random room generator (for infinite content). Maybe the number of random mobs could increase.
- Hard mode where you had a limited number of dice.
- Custom Level designer.

Such a good job making this! Hopefully you'll continue to work on it in the future. Thank you!

wow these are all cool suggestions, add this and i will play it for hundreds of hours lol

i love this game, played the entire thing

wow.

(+1)

Agree with pretty much all the comments below, especially the positive ones!  Also want to add that the movement interface--dragging a die to the location, with the indicators for where the legal moves are--is terrific.  When I started, I was afraid it was going to be a very tedious matter of picking a die and then using the arrow keys to move, and instead it was this excellent streamlined action.

I also agree that there's a lot of interesting space for expansion if you want it.  More types of dice! More types of enemy! Heck, more types of adventurer (the rogue, who gets arrow dice instead of attack dice, that launch an arrow in the direction to kill a monster but doesn't move)!

And I agree with the "a lot of waiting" comment.  The monsters were slow enough that avoiding them wasn't very hard at all.  And once you've cleared out the monsters, there's a lot of "I need a 1.  End turn.  End turn.  End t...there we go".  The main thing I'd want to see added is a "zip to exit" button once the monsters are cleared--you can still walk around and collect the coins if you're so inclined, but especially once those are gone, getting to the exit is merely a task, not a (particularly interesting) challenge nor even something you can fail at.

Overall: very nice!

Really nice game  :)  Art work and animations are really cool!

I had fun getting all the coins.

off the grid 

Damn, that’s a nice game! Love your work here :)

Really good game.

Really nice concept, I like the fact that you need to adapt yourself to the dice rolls. Art and animations are amazing and the level of polish is really good! !

<3

Very polished

good job

(1 edit) (+2)

Great concept! It would be cool to lock a die for use on future turns. And it would be nice to see which dice types are left in my bag. My only gripe is constantly needing to hit the "end turn" button while waiting for a 1 in order to use the exit. That could be solved with something like a die-lock feature, a die that rolls 1, 2, 3 only, or a die that rolls "odd" or "even" and the player choose the number. Lots of room for expansion, which is a sign of a great game

Nice game

(+1)

Very innovative idea with great audio and graphics, but because many of the times you don't have a lot of useful moves and it's pretty easy to avoid enemies, in most of the times you're just waiting.

i love it, i like the fact it can be played on mobile

looks great i cant wait for the video! :D

Great, as usual !

This was really fun to play with a really creative style which I find really good. Big Ups

I love it, this is an amazing game and is everything i could have asked for.  The only thing i would have liked to be added was like a difficulty thing where in harder modes the ghosts take more hits to kill/there are dice that you cant use, like lock dice. All in all, this was an amazing game, good job

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