Prudent Movement is a mouse dexterity game. It is designed to be used with a mouse(I don't suggest using a track pad). Pick up the missing piece of the goal and connect them before the timer runs out. Careful movement and speed are required. Good luck.

This game was created for the 8 Bits to Infinity Shape Jam II: Art Edition (WEEK ONE). Which has participants creating a game using only simple shapes in week one. Then others can pick up the game and add art, new levels, etc. for week 2. 

I wanted to use this as an opportunity to introduce those that may not be familiar with Construct 3 to the engine. While Construct 3 is a payed service (around $8 a month) there is a free version that limits functionality so you can try it before you buy. I have done everything I could to make a complete game experience with the limited events and I have recorded a video to walk anyone through using the file. So even if you don't care about the jam feel free to download the project file and make something of your own from it. 

Rated 4.7 out of 5 stars
(3 total ratings)
Made withConstruct
Tags2D, Fast-Paced, Singleplayer


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Prudent_Movement.c3p 1 MB 76 MB 105 MB 75 MB


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(1 edit)

Decided to challenge myself, and use a trackpad.

Possible? Yes, entirely. Took me about 20 minutes.

Recommended? ...No.

if you go fast enough in a cardinal direction you can phase through walls

(2 edits)

Great game, I would love to make a clone of it with some small changes. Can I do it? Also if yes, can I publish it for android on play store. And yes I'll not use your art assets, I will make them myself. Would love to hear the answer. Thanks.

Watch Shape Jam II: Art Edition (Week 1) Feedback | !jam from MrJoshuaMcLean on

Nice game!  The web player didn't work for me (Firefox/Mac), but that seems to be typical of Construct3 games.  The Mac build worked fine.  I couldn't get past level 6, but I had fun up to that point!

Fun little game. I got super stuck on level 6 even with a mouse... :D
My only feedback would be that some distinction between dying due to crashing and dying due to time should be made. I got confused and thought the game was bugged, but I was just too slow.

That makes so much sense to differentiate the types of deaths. Thanks for the feedback!