The game is pretty fun. I just made myself to stop playing it because of the run for the highest score =D
Around & Back
Made for the Kenney Jam 2020
* Menu does not use the mouse. Use up an down arrows to move and enter or space to select :)
I didn't plan to do this jam but I was playing with making a circle pong game when the theme of Cursed gave me the idea that the paddle could be cursed to shrink when it hits the ball. So 12 hours later here is the game.
The game is admittedly light on art but all assets other than fonts and music are made by Kenney (art and sound).
Score Font by John Watson
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the direction of the paddle feels flipped, defenetly needs an invert button
I am thinking of making a game,so, how to make a game in unity?
why are you asking that from someone who makes games in a different game engine than unity. (i think he uses construct but i could be wrong)
he uses construct 3, like me, I recommend construct 3, its easy to use and has a built in event system
you should be in jail for making this addictive
my best is 47 :0
my best is 63
Occasionally, if you move when the ball hits the paddle, you will get more than one point, which is interesting
i managed to hit the ball on the smallest paddle size twice and din't get points for it and did you change it that the ball go trew the reset at the end
Found a bug where if you hold left arrow key/a when you die In full screen into the next round, your ball will launch backwards if you choose to launch the ball with space. But great arcade like pong game.
i got the paddle turned slightly
Is there any chance you could get a setting to invert controls?
It won't load for me?
Edit: Nevermind, just had to refresh :P
Found a Glitch:if you Keep Rotating and then Start While Rotating The Ball Goes Outside the circle
When discover something that someone else discovered first: "visible disappointment"
A little feedback:
The direction the ball travels after it hits the paddle doesn't make sense. I feel like it should hit the paddle bounce off at an angle based on the orientation of the paddle(reflect velocity about the normal of paddle surface). It seems like you are just reversing the x and y velocities based on which side of the paddle is hit. This leads to having very little control of the direction the ball goes after hitting the paddle not to mention it being exceptionally unrealistic. Maybe this was intentional but it makes the game feel like I am not in control of how the game plays out.
There is a typo in the instructions that fade the "O" in "Counter" is capitalized.
It would be nice to have wasd or mouse controls.
Otherwise it is fun and impressive for being made in only 12 hours.
Here Is My 2 Cents On Feedback.There Is Glitches That Don't Take Long To Find, The Controls And The First Couple Times I Pressed Space To Start And Then Moved To A And D I Think You Should Also Add A And D, At The Start I Didn't Like The Wall Of Text Because It Kinda Confuses Me And I Would Rather Play To Find Out Which Leads To Confusion, I Think You Could Fix This By Adding A Tutorial Of Sorts, But I Think Thats A Personal Problem, Also Sometimes The Ball Gets Glitched With The Collider. In Conclusion This Game Is Great For Its Purpose(A Fun Mobile Sort Of Game To Play For A Few Minutes) But Has Some Glitches And Quality Of Life Problems Which Is Expected From A Game Jam Game, Great Job Man!
Somehow it kills me that every word is capitalized, but good feedback :)
joystick controls where the platform goes to the rotation of the joystick will be great too
broke it! hold right as the screen transitions and the paddle gets stuck rotated in a specific angle.
Great game, nick! It's very challenging and doesn't really get old fast, but I would like to make some suggestions:
Personally, the arrow keys confuse me, I always get the directions mixed up. I don't know how you could fix this on the PC version, but if you do eventually make a mobile version, I suggest instead of arrow keys, make it work with a joystick. the position of the joystick would be the rotation of the paddle, that way it'd be much easier to play.
I think the game lacks a tiny bit of flare that you can easily add. for example, when you hit a certain score (10, 25, 50, etc..) A certain sound and particles come out, that way the player would feel rewarded for getting to such a high score.
that's all the suggestion I have for you right now, but please don't feel obligated to make them if you don't want to. Have a great day!
If you hit the ball with the side of the paddle it registers two points
Understandable, have a great day.
Wonderful, simple, put together game!! :D
why is the paddle slightly angled
Really cool little game you made here! Very well polished, and audio feels good as well. Did a highscore of 16 on my 3rd try. I try a better one later, hehe ^^
I got the paddle to start getting bigger again by letting the paddle get so small that it went into negative numbers
That's amazing! I wouldn't have thought anyone would have been able to keep it going at that size.
I feel like it might be easier to control if you could use the mouse to control the paddle
This game is fun!
Cool game! The only concern I have is that the paddle shrinks incredibly slowly, I actually didn't notice it until I read the instructions on the side.
So nice to play, It was fun playing it but quite challenging.
This is harder than it looks. It has a flappy bird irritation about it. You know you can do better, and yet you keep trying and failing.
How do you play, I cant press the play button or any others
Really Like the game, simple concept with an excellent execution
Nice game simple and addictive, and with your usual polish
Love the game idea, simple but done really well!
thats a very funny and hard game
honestly the only thing i dislike is that i cant use WASD.
also i think the menu is broken